Here's Jeremy with some rough textures and geometry. Lotsss to fix and tweak, but it's nice to see progress.
Awards and Showings:
- Adobe Awards Finalist, Animation, 2012
- CG World Magazine Feature, Sept. 2012
- Jury Award: Best in Show, SVA Computer Art Showing, 2012
- MetroCAF Jury Award, 2012
- SIGGRAPH ASIA: Electronic Theatre 2012
- SIGGRAPH LA: Electronic Theatre 2012
- Student Academy Awards Semi-Finalists, Animation, 2012
Monday, September 26, 2011
Sunday, September 25, 2011
Ramus RIG
Still working out the rig tweaks, but in the meantime here's a blend shape update. This GUI is assembled inside of Ramus's rig with a custom menu that comes up when you right mouse button click on his head ctrl.
-Chris
Pass: ramus
Thursday, September 22, 2011
Jeremy!
Jeremy is ready for texturing and some accessorieeesss!! Right now he totally looks like a fat and cranky TF2 character..not that that's all bad.
Sunday, September 18, 2011
Ramus: Turntable Take 1
Displacement and quick color map.
Turntable of the Ramus rig. For now this is just a displacement and quick color map.
Modeling/Texturing: Danica Parry
Lighting/Rendering: Chris DeVito
Sunday, July 17, 2011
Updates!
Ramus is now a team project! Cool cat Chris DeVito is now on board and had already contributed a great deal to the project in terms of input on the new editing, rigging, and basically any technical problem we've faced so far.
We focused on taking the project that was left in May and revamped the whole short to create a more concise, and entertaining story with hopefully smarter shot choices as well.
Chris DeVito: Animator, Rigger, MEL Scripter, Tech Director
Danica Parry: Concept Artist, Modeler, Texturer, Creative Director
We will update work as it happens!
In the meantime here is a new concept of our main character, Ramus.
Sunday, December 12, 2010
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