Awards and Showings:

  • Adobe Awards Finalist, Animation, 2012
  • CG World Magazine Feature, Sept. 2012
  • Jury Award: Best in Show, SVA Computer Art Showing, 2012
  • MetroCAF Jury Award, 2012
  • SIGGRAPH ASIA: Electronic Theatre 2012
  • SIGGRAPH LA: Electronic Theatre 2012
  • Student Academy Awards Semi-Finalists, Animation, 2012

Saturday, December 10, 2011

Reaction Shot 13 Test Render

Ramus : sc2_130_TestRender from Danica Parry on Vimeo.

Here's the progress behind shot 13, from animation to render to composite. Things to fix, but good for now. Critique is very welcome!


Animation/Rig: Chris DeVito
Model/Texture/Lighting/Comp: Danica Parry

Friday, September 30, 2011

Rig update!!!!

Here's the Ramus's Rig. Learned a lot, but still not completely happy with it.
Some features of the rig:

IK FK Matching, Space switching matching, RMB dropdowns, squash and stretch, bendy arms, Dynamic Leaves.


-Chris

Monday, September 26, 2011

Jeremy: Turntable 1


Here's Jeremy with some rough textures and geometry. Lotsss to fix and tweak, but it's nice to see progress.

Sunday, September 25, 2011

PreVis: 0925


The latest cut!

Ramus RIG

Still working out the rig tweaks, but in the meantime here's a blend shape update. This GUI is assembled inside of Ramus's rig with a custom menu that comes up when you right mouse button click on his head ctrl.

-Chris

Pass: ramus

Thursday, September 22, 2011

Jeremy!

Jeremy is ready for texturing and some accessorieeesss!! Right now he totally looks like a fat and cranky TF2 character..not that that's all bad.

Sunday, September 18, 2011

Ramus: Turntable Take 1

Displacement and quick color map.

Turntable of the Ramus rig. For now this is just a displacement and quick color map.


Modeling/Texturing: Danica Parry

Lighting/Rendering: Chris DeVito

Sunday, July 17, 2011

Updates!

Ramus is now a team project! Cool cat Chris DeVito is now on board and had already contributed a great deal to the project in terms of input on the new editing, rigging, and basically any technical problem we've faced so far.

We focused on taking the project that was left in May and revamped the whole short to create a more concise, and entertaining story with hopefully smarter shot choices as well.

Chris DeVito: Animator, Rigger, MEL Scripter, Tech Director

Danica Parry: Concept Artist, Modeler, Texturer, Creative Director

We will update work as it happens!

In the meantime here is a new concept of our main character, Ramus.